C1 Video Games
Thursday 19th September 2024
Video Games
LO: To explore the history and context of video games
PIES
Personal Identity
Information
Entertainment
social Interaction
BASELINE TEST
1. The gratification theory is a different world to your own.
2. Entertainment- Audiences get to enjoy the pleasure of interacting with other people, meeting new people, making new friends, playing with friends, etc when playing video games. For example, ROBLOX is a site where people make new friends and have fun.
3. Personal Identity- Audiences might use their video games to construct their personal identity by changing how they look, what their interests are, their favourite colour, their hobbies, etc. An example of this is when creating your avatar on roblox you can choose how you look and you can add a description of yourself.
4. Social Interaction- Audiences can communicate with each other through video games as some may provide a voice chat, voice calls, and a chat. bar. An example of this would be roblox as it allows you to voice chat and message other players online.
5. Information- Audiences could gain knowledge from playing video games as there are some that teach you new things. For example, on roblox there are games such as "answer or die", where you must answer a bunch of maths questions to survive.
Thursday 26th September 2024
Do Now
1. PIES is the acronym used for the Bulmer and Kats theory.
2. Personal identity.
3. Infirmation.
4. Entertainment.
5. Social interaction.
Video game- Roblox.
Top ten facts about Roblox:
* Roblox has been around since 2006
* Roblox was created by David Baszuki
* The game was originally called Dynablox
* The currency in Roblox is called Robux
*Roblox is free to play
* You can make your games on Roblox
* Nearly a quarter of British children play on Roblox
* Adopt me is the most popular Roblox game of all time
* There's a Roblox university.
* You can play Roblox on multiple platforms
Character profile Roblox:
Roblox is a wide platform video game that was created by David Baszuki in 2006, originally named 'Dynablox'. It is advised for ages 13+ and there are many games to chose from and create. Roblox is free to play and the currency is called 'Robux' which you can easily purchase with our modern currency. 'Adopt me' is the most popular game on Roblox and is played by nearly a quarter of British children.
Augmented reality-
- a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
PEGI 3
The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.
PEGI 7
Game content with scenes or sounds that can possibly be frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.
PEGI 12
Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild.
PEGI 16
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while the use of tobacco, alcohol or illegal drugs can also be present.
PEGI 18
The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and of the simulation of gambling, and explicit sexual activity should also fall into this age category.
How Do Video Games Make Money?
LO: To explore how the gaming industry is funded
Battle Royale is free to play but it makes money. It is funded by app purchases by selling things such as battle passes, weapons, limited edition merch, emotes, skins, accessories, cars, merchandise and licensing skills, crew subscriptions, 'games as a service', 'in game purchases', etc.
Collaborations
Fortnite has collaborated with Ariana Grande, Marvel, Lego.
Esports and events
The Fortnite wold cup was first held in 2019. There are virtual shows on the game to make money.
Fortnite is free to play but can make money from app purchases such as battle passes, weapons, limited addition merch, emotes, skins, weapons, accessories, cars, merchandise and licensing skills, crew subscriptions, etc. Fortnite has remained popular due to all their collaborations. These collaborations help to keep the game fresh and entertaining for the audience, attracting more people and advertising the game. For example, Fortnite's collaboration with Ariana Grande has attracted young girls, widening the audience and increasing Fortnite's income.
Thursday 7th November 2024
Do Now:
1. All genders, mainly male, are appealed to Fortnite.
2. There is something for everyone, which is why Fortnite has such a diverse audience.
3. Fortnite appeals to all ages (mainly 10-25 year olds).
4. Epic games is the creator of Fortnite.
5. PEGI regulates the video game industry.
1. On the Fortnite home page, there is an animated version of snoop Dog, which is a playable character in the game. This appeals to his fans, making the audience grow further.
2. On the website there are multiple products within it.
3.. The collaborations include Snoop Dog, Ice Spice, EMNEM , Lego, etc.
4. They're renewing, improving and improving games. They are also engaging their audiences by keeping things fresh. There is lots of news release from Fortnite, suggesting that it keeps the audience get addicted and engaged. In the news, they are advertising Fortnite festival season 6, featuring snoop Dog.
5. You can interact with this website by signing in, buying things, reading the news, etc.
The crew advertises a vast list of different skins which are only £9.99 a month. This "LOW" price will allow more people to buy it making them feel included and engaged, making them not want to miss out.
The words, images and graphics encourage people to play the game due to their commands, boldness, etc.
Some posts further address the audience by addressing them in role.
Competitions and merchandise engages people as they are easy to get involved with.
A link to the epic games website helps people to access it easily.
78% are male, 22% are females, 53% are 10-25 year olds, and 42% are in full time employment.
The rise of e-sports stars on Youtube make the game more popular due to multiple people viewing it.
Thursday 14th November 2024
Different Audience Groups
Do Now
1. Fortnite makes money by using collaborations, which help to enlarge their audience, they also have in-game purchases.
2. Working with another celebrity
3. They have stayed so popular du e to their collaborations.
4. Personal identity, Information, entertainment, and social interaction.
5. Epic games owns Unreal engine.
Applying Audience Theory #1
Active- Doing/engaging in something e.g. Video games are active.
Passive- Observing/ not engaging in something e.g. Watching TV is passive
Fortnite audiences are active because they are participating/ engaging in the game, not just observing. It allows you to purchase things, interact with live events, selecting guns, buying skins, choosing what to build, etc.
Applying audience theory #2
Uses and Gratifications - PIES
Personal Identification- Collaborations- appeal to fans, E-stars.
Information
Entertainment- escapism, killing people, acting as another person, tense and exciting.
Social Interaction- play with people, friends, new friends.
Video games target and appeal to different audiences by allowing the players to be active, by allowing them to choose things to do for example killing someone. Collaborating with famous people/ companies, such as Fortnite's collaboration with Ariana Grande is another way to target different groups. Their collaborations grew Fortnite's audience due to Ariana's fans (mostly young girls) taking an interest in the game. Another example is Fortnite's collaboration with Lego, attracting young children who like Lego. The theory liked to this is personal identity.
Thursday 28th November 2024
Video Games: Exam preparation
Do Now
1. An active audience engages, interprets and responds to a media text in different ways and is capable of challenging the ideas encoded in it.
2. A passive audience is an audience which accepts the messages encoded in a media text without challenge.
3. The uses and gratification theory is that audiences consume media texts to escape from their everyday lives.
4. Fortnite engage their audience by using interactive content / Synergy & Convergence.
5. Epic Games owns the software 'Unreal Engine'.
1. epic games publishes Fortnite.
2. Fortnite has PEGI rating 12 due to minimal/cartoony violence, no gambling , etc.
1. The game targets people aged between 12-25.
2. Interactive content, Synergy, convergence
3. The gratification theory is the audience consuming media texts in order to escape from their everyday lives. Personal identity, information, entertainment, and social interaction (pies).
4. They connect with people, play with friends, meet new people, do things that are impossible in real life, etc. You can also change your personal identity by buying/using different skins.
D- Video games use technology to target audience by allowing multiple people to play together without needing to use many devices.
E- This technology appeals to the audience as it makes it more accessible for everyone, allowing the audience to grow.
L- Fortnite appeals to/ reaches larger audiences because it allows you to switch platform at any time necessary, without losing any of your progress. It is also easy to use and access.
19/9- Good understanding of the theory. T: 1, add in some examples of Video games that link to each area of PIES with a bit more detail of how the game does this.
ReplyDelete17/10- Great points here. 6/12 T:3.try to add more detail in the examples you give from Fortnite.
ReplyDelete